Mobile Streaming Overview
Mobile video streaming is primarily used in WCDMA and 1xRTT/EV-DO networks because of the bandwidths required (at least 64kbps). There are two types of video streaming available in 3G networks:
- Packet switched streaming
- Circuit switched streaming (commonly called Video Calling)
The typical use case for Packet Switched Streaming is:
- User navigates a Web/WAP portal and selects a video stream
- The video stream is delivered to the phone and played using the phones built in video streaming player (almost all 3G phones have this included)
- No video preview is possible
- When the user is finished with that stream, they re-open the web/WAP browser and select a new stream
The typical use case for Circuit Switched Streaming is:
- User dials a phone number to directly access content
- User can fast-forward & rewind content using phone keypad (DTMF)
- User can also navigate between content using phone keypad Similar to changing channels on a TV remote control
- Combination of multiple streams and navigation creates a “Video Portal”
Packet switched streaming or just video streaming is the most common type because it can be used by most PCs, phones and other devices across the internet, WiFi, 3G etc. MComms Transcode and Monitor work with Packet Switched Video streaming. MComms Transcode is also optimised for use with Video Calling when connected to a video gateway.
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