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Mobile Streaming Overview
Introduction to Mobile Streaming

Mobile video streaming is primarily used in WCDMA and 1xRTT/EV-DO networks because of the bandwidths required (at least 64kbps). There are two types of video streaming available in 3G networks:

 

  • Packet switched streaming
  • Circuit switched streaming (commonly called Video Calling)

 

The typical use case for Packet Switched Streaming is:

  • User navigates a Web/WAP portal and selects a video stream
  • The video stream is delivered to the phone and played using the phones built in video streaming player (almost all 3G phone have this included)
  • No video preview is possible
  • When the user is finished with that stream, they re-open the web/WAP browser and select a new stream

 

The typical use case for Circuit Switched Streaming is:

  • User dials a phone number to directly access content
  • User can fast-forward & rewind content using phone keypad (DTMF)
  • User can also navigate between content using phone keypad
  • Similar to changing channels on a TV remote control
  • Combination of multiple streams and navigation creates a “Video Portal”

 

 
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